Archive for April 20th, 2021

2021/04/20

Entirely Satisfactory

So I’ve been playing Satisfactory a bit.

I fact I’ve been doing little else other than play Satisfactory, and do the work required to pay for the electricity and food required to play more Satisfactory.

In fact why am I writing this weblog entry when I could be playing Satisfactory? I need to make 1,000 more motors as just one small part of what the Space Elevator demands to reach Tier 7!!

It’s okay, though; through the miracles of automation, the Assembler that’s making the motors is automatically fed Rotors and Stators from two other Assemblers (all via Mk.3 and 4 Conveyor Belts), and those Assemblers are in turn provided with their parts by other Assemblers, which are in turn provided with Iron Rods, Screws, Steel Pipes, and Wire from my various Constructors, all powered by my seven power plants (two running off petroleum fuel and five off coal, all supplies entirely automated, including the cute little tractor that continuously ferries the coal from the automated mine), and those Constructors are supplied by the Iron Mine (Mk.2) and various appropriate smelters and things.

Except for the Wire, come to think of it, which is copper, and the copper mine being sort of far away I just keep a bunch of Wire in a Storage Container… omg what if it runs out???

brb going to run a long conveyor belt from the copper processing area to the Stator Constructor. Or maybe I should program another little tractor.

Sure, there is enough wire (bottom left) FOR NOW, but…

Anyway, it’s great fun. The graphics are amazing, all of the machinery moves in lovely and hyper-realistic ways (watch a portable miner come to life!), and the alien world it’s all happening in is gorgeous and exotic. Also lovingly hand-crafted, as I understand it; none of this haphazard procedural-generation stuff!

The oil processing area, in a cavern in a mysterious quasi-subaquatic area.

That second picture there is the oil processing area, in a cavern in a relatively distant area of strange aquatic-looking plants and rock formations. Before I ran a train line out to it, getting out there was an adventure involving significant getting lost and attacked by monsters.

With the train in place and automated, not only is there a constant flow of plastic and rubber and polymer resin into my main area, but it’s a safe and scenic ride out through the more and less Earthlike areas, along the edge of the infinite misty abysses for awhile (it’s a notable planet that way; what’s down there?), to the train station by the ol cavern.

It’s an extremely open-world game, in that you can build essentially anything anywhere. If you give the Pod and the Space Elevator the things they want, you’ll get cool new technologies that not only let you build new stuff for FICSIT, but also let you get around better and faster and safer. Which means that you’re both better at sending more and fancier resources offworld, and also better at surviving longer and more distant exploring junkets, which are great fun.

(The game is usually in a first-person view, although there are mods to enable more third-person. The character model of the player, the FICSIT Engineer, is probably female, and either quite pear-shaped or with lots of internal suit equipment located in that area. Or both. Which is kind of nice, there not being lots of pear-shaped representation in video games.)

Some people glory in making huge efficient factories; I’m sort of the opposite.

The fact that the game equally-well supports both (and all) styles, is one of the many excellent things about it. For a game in “early release”, it’s amazingly well-polished, playable, and visually amazing.

The oil-field end of the current train line, when the blue moon (sun?) is up.

There are about a zillion more things I could say about it (and I haven’t even joined the reddit sub yet), but there is production to oversee, and a train to ride! :)