Posts tagged ‘Leverage’

2014/03/16

Passive Gaming

In retrospect this should have been obvious, but I didn’t notice for awhile…

There’s a sort of continuum in gaming between completely open-world games (with Second Life for instance so far out on that end that it’s hardly a game anymore, and I gather things like the Fallout games also at that end somewhere), and “admire the pretty atmosphere and story while going through the set steps” things (like I dunno Myst and other puzzle games) down toward the other end.

But that’s not the extreme of that end of the continuum. When you’re so worn down by the Meaninglessness of Existence, and Humanity’s Inhumanity to Humanity, and stubbing your toe and all, that all you want to do is lie there and Experience Someone Else’s Stuff without moving your viewpoint around or fighting trivial monsters or solving any puzzles or even clicking Next, it turns out that there’s a whole genre of what I’ll call completely passive games out there, just waiting for you to collapse and fix your eyes on them and not move.

Leverage(Wow, that was a long sentence.)

Just now I spent a pleasant (or at least restful) 45 minutes to an hour playing one of these, an Android game called “Leverage: The Nigerian Job”. It’s a typical modern-day “steal from the thieves” game with a nice sort of twist in the middle.

I was about to say that there are five playable characters, but in a game this passive that doesn’t really mean anything! There are five characters whose viewpoints you play from at one time or another during the game, anyway. The viewpoint can cut very suddenly from one to another, but I didn’t find that especially confusing; it works well.

The story is very linear, and of course since it’s completely passive it plays exactly the same every time (or at least I assume it does; I guess there could be a random element so that it might go differently in different instances of playing it? Not sure.). The graphics are good, if mundane, and in fact, since they know exactly where your viewpoint will be at all times, I think most of the scenes are done live-action, filming real actors doing what the characters do, and then splicing that together to make the game-play.

Assuming there’s no random element (and none of the material about the game that I saw suggests there is), it probably doesn’t have much replay value. They make up for this (at least partially) by packaging the game as a series of “eipsodes”; after “The Nigerian Job” there is a sequel called “Leverage: The Homecoming Job”, and I gather a bunch more after that, with the same characters and in the same basic world, but with different quests or missions.

Also, although I said that it’s an Android game, that’s really not true; because of the completely passive nature of the game, it lends itself really well to server-side rendering. Like what OnLive does for less passive games, but the technical challenges are much simpler; they can basically just record one run through the game, and then stream that down to your client when you want to play. So it’s easy to make these games platform-independent; I played “The Nigerian Job” on my Android phone through a game-streaming app called “NetFlix“, that I gather specializes in these completely passive games, and has versions of its app for various platforms.

And there are alot of them! Some of them seem to be completely passive versions of popular normal games; I see some Star Wars and Star Trek spinoffs, for instance, presumably based on the normal video games in those same worlds. A clever idea!

It felt very frustrating at first, playing this, not being able to even move the viewpoint, much less control the actions of the protagonist (you can’t even customize appearance or clothing; that would make the server-side rendering much harder of course). But I will admit with some shame that the totally passive interaction mode got comfortable very quickly, just sort of sitting there not moving, eyes on the screen, mind sort of half-asleep.

So it was very relaxing and all. I do worry what might happen if this sort of completely passive activity takes off, though; might hundreds or thousands of kids grown up without the mental exercise of interactive games, just sort of sitting on the couch eating Cheetos and “watching”?

That could be bad…