Posts tagged ‘machinima’

2017/02/02

Machinima! Scripting!

As reblogged (“reblogged”) over on the Secret Second Life Weblog, there is a new Second Life machinima out from the impressive (virtual, international) team of Randt and Hoisan (here is Natascha Randt’s weblog entry in German even). Both of them say nice things about me (well, about that Dale person’s) contributions, of which I am (Dale is) quite proud, even though (don’t tell anyone) scripting in Second Life is pretty much always very easy programming.

I should really do a weblog entry sometime about Second Life scripting, because it’s pretty wild. The language it’s done in is a bizarre little thing; the rumor that it was put together over a weekend just to have something working, without much thought, may be true or false, but it certainly feels that way. It’s almost-but-not-quite event-driven, objects are almost-but-not-quite immutable, lists are almost-but-not-quite first-class objects, etc, etc, etc.

And you can tell the built-in functions because they all start with “ll” (el-el, not eleven).

That weblog entry should probably be in the other weblog, though. :)

Besides recommending that you watch the machinima in the first paragraph there (which is very well worth watching!) I will just say here that Second Life is still out there, and still going strong, with constant events, DJs, live music, games, romance an’ drama, shopping (SO MUCH shopping!), building of castles and piloting of vintage airplanes, SF buildings and philosophy discussions lame and non-lame, many strippers on dancepolls, people being dragons and tiny otters and suchlike, and general wild creativity and madness and fun.

There are all sorts of other “VR” and suchlike going on, as the song seems to have come ’round on the guitar again, but I’m not convinced by any of them, including the ones done by Linden Lab, the creator of Second Life. I still strongly believe that enabling users to create content, simply and inside a shared world and without mastering any 3D modeling tools or knowing what a normal map is, is key to why Second Life works, and that all the new efforts centering on geeky 3D goggles and higher resolution displays and giving each creator their own private world, are pretty much entirely missing the point.

I admit I don’t know what to make of, or do about, the fact that the Second Life population has more or less plateau’d in size; but I don’t think anyone else does, either, or that geeky 3D goggles are the thing that’s going to get it to the next ten million users…

So we’ll see!

 

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2015/09/24

This present moment is all there is

That’s the phrase / idea / thought / truth / falsehood that I’m currently working on (for some value of “working on”).

It’s especially interesting / challenging because it’s so incompatible (in some sense) with pretty much all of the tools of language, and even of thought, that we have available to bring to bear on it.

Perhaps relatedly, on Tuesday (which was my and Frodo’s and Bilbo’s birthdays!) I went for the first time to the Village Zendo, which is a ten-minute subway ride from the office, and treated myself to an hour of zazen (two bells, thirty minutes of sitting, one bell, a few minutes to stretch one’s legs, thirty minutes of sitting, three bells and done).

The space is lovely.

the Village Zendo

Here also is a picture of a pretzel:

pretzel

In other news, most of the team at work and I spent two and two-halves days in St. Thomas (!!!), which is unusual.  Some very random observations:

  • It was prettier, but unbearably hot, when the sun was out.  Mostly while we were there the sun wasn’t out, and it was quite nice (and still quite pretty).
  • Some kayaks are very much like canoes, and much less tippy and all than the kind that you basically wear.
  • During The Season (which had basically just ended) they have like three to five cruise ships a day, adding several thousand (!) to the population of the island.
  • If you are trying to sell a random tourist who is looking at the vendor stalls some illicit substance, you should probably speak loudly enough that they can hear just what the substance is.  Not like there were any police around listening.
  • In St. Thomas, you drive on the left (because of Danish heritage) but use cars with the steering wheel on the left also (because of USAian present).  This is terrifying.  Even for just the passengers.
  • Free Rum Punch in the lobby!
  • Instead of rabbits, say, they have iguanas.  Startlingly large ones!
  • I got a great hat.

And finally in news of other worlds, something for those of my readers who have yet to grok the whole Second Life thing: there is this set of videos / documentaries called the Drax Files, that feature all sorts of ways that Second Life can positively impact Real Life people and things (and they are pretty short!).  I recommend them to all; the latest episode covers a number of people who make movies in SL (“machinima“!).

Fuller coverage and more links over on the secret Second Life weblog.  (The present frame is all there is!)