Posts tagged ‘secondlife’

2017/02/02

Machinima! Scripting!

As reblogged (“reblogged”) over on the Secret Second Life Weblog, there is a new Second Life machinima out from the impressive (virtual, international) team of Randt and Hoisan (here is Natascha Randt’s weblog entry in German even). Both of them say nice things about me (well, about that Dale person’s) contributions, of which I am (Dale is) quite proud, even though (don’t tell anyone) scripting in Second Life is pretty much always very easy programming.

I should really do a weblog entry sometime about Second Life scripting, because it’s pretty wild. The language it’s done in is a bizarre little thing; the rumor that it was put together over a weekend just to have something working, without much thought, may be true or false, but it certainly feels that way. It’s almost-but-not-quite event-driven, objects are almost-but-not-quite immutable, lists are almost-but-not-quite first-class objects, etc, etc, etc.

And you can tell the built-in functions because they all start with “ll” (el-el, not eleven).

That weblog entry should probably be in the other weblog, though. :)

Besides recommending that you watch the machinima in the first paragraph there (which is very well worth watching!) I will just say here that Second Life is still out there, and still going strong, with constant events, DJs, live music, games, romance an’ drama, shopping (SO MUCH shopping!), building of castles and piloting of vintage airplanes, SF buildings and philosophy discussions lame and non-lame, many strippers on dancepolls, people being dragons and tiny otters and suchlike, and general wild creativity and madness and fun.

There are all sorts of other “VR” and suchlike going on, as the song seems to have come ’round on the guitar again, but I’m not convinced by any of them, including the ones done by Linden Lab, the creator of Second Life. I still strongly believe that enabling users to create content, simply and inside a shared world and without mastering any 3D modeling tools or knowing what a normal map is, is key to why Second Life works, and that all the new efforts centering on geeky 3D goggles and higher resolution displays and giving each creator their own private world, are pretty much entirely missing the point.

I admit I don’t know what to make of, or do about, the fact that the Second Life population has more or less plateau’d in size; but I don’t think anyone else does, either, or that geeky 3D goggles are the thing that’s going to get it to the next ten million users…

So we’ll see!

 

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2011/10/19

Wednesday, October 19, 2011

Marilyn Langston writes:

Dear David Chess,

I just got done reading your “Wednesday, February 16, 2011” and I found it really informative! Do you do advertising? I’m marketing out a few sites and can pay you $50 via PayPal to add a text link into one of your older posts. The link would go to an education site and I’d make sure the site relates to your post’s content.

Thanks and let me know if we can work something out!

Marilyn Langston

I can certainly understand why someone might want a link from the really informative “Wednesday, February 16, 2011“, all about how bad Apple is at giving names to their products, but I think I will hold out for a better offer…

So I think I am pretty bored with World of Warcraft right now; haven’t played it in some time and don’t miss it. I have a level 85 DPS (ol’ Spennix), healer, and tank, they’ve done most of the Stuff except for raiding, I’m not that fascinated by raiding, and it’s hard to schedule anyway.

I’m also sort of tired of Buffy the Vampire Slayer, which I have been watching episodes of from the Lesser Mesozoic on Netflix. I’d been having a very good time watching them, really, but then somehow at the beginning of the extremely exciting finale to Season Two, where the evil version of Angel is grinning devilishly (or vampirically) at an unusupecting Buffy from behind a tree in the cemetery, I was suddenly overcome by a large “oh, yeah, yeah, sure, evil Angel, whatever”, and switched it off.

(“Vampirically”? “Vampiricly”? “Vampirishly”? “Vampiresquely”?)

I’m not tired of Glitch yet (see me!), and am level 23, have nearly 50,000 units of currency (which is enough to buy the most fancy kind of house, although I’m enjoying life in my tiny apartment enough that I don’t currently plan to move), and am working on getting more and more and more skills.

With the various skills I currently have the money flows in at a pretty huge rate, from just walking through the world and casually harvesting things that I don’t actually need (because I already have 750 of them in my bags), and selling them in the selling place (which is called “auctions” although it contains no actual auctioning).

Once I have Master Chef II, though, and maybe once I’ve used my Martial Imagination and Piety to fend off a rook attack or two, I can imagine getting tired of glitch also. We’ll see if they develop the story as I hope they are going to.

I have not gotten in the least tired of Second Life, because it is sort of infinite, being different stuff created by the users alla time. (See ol’ Dale Innis’s insightful essay on user-generated content: UGC FTW!.) Lately I have been rather deeply embroiled in women’s fashion, but hey it’s the XXIst century, after all.

Oh, and…

So...

does anyone know what “kasou no morinomajyo” might mean?

:)

While making a little house out of pieces of takeout-food cardboard on the floor this evening to amuse the cat, I suddenly remembered that I used to sit for hours and hours on the floor of the livingroom back in the house, making and knocking down and making again and putting heavy things experimentally onto the rooves of, endless houses of cards, made with more or less dogeared and more or less complete decks of playing cards.

Good times, good times. Haven’t thought about that in years…