Posts tagged ‘virtual reality’

2022/10/01

AI Art and Copyright some more

I am losing track of the number of AI-based image-creation tools I have access to now. It’s not that huge a number, but it’s complicated! :) There’s at least:

  • good old ArtBreeder, which I haven’t used in ages, and which seems to have a potentially interesting new mode where you sketch a thing with a few shapes, and then type text telling the AI what to make it into,
  • MidJourney with the old V3 engine and the newer and lyrically named ‘test’ and ‘testp’ engines and mixmashes of those,
  • NightCafe, which was my main goto image tool quite some weeks, with the old Artistic and Coherent engines, but now also the new Stable Diffusion (SD) based “Stable” engine, and various workflows among those,
  • NovelAI which now does images as well as text; the images are also in a Discord bot, and it’s really fast; it uses some heuristic smut-blurrer (maybe just the standard SD one?) but the devs sort of promise they will eventually move it off of discord and then have few or no restrictions (similarly to their text generator),
  • and now I discover that I have access to Dall-E also, from OpenAI, which I have just barely begun to use (detailed surrealism).

The “you can’t copyright art made with AIs” meme seems to have withered (which is good since it’s not true, although nothing is certain), but my experiment to gather additional evidence against it has finally borne fruit (months before I expected it to, really): I have now registered my copyright in this masterpiece of mine:

A blonde porcelain doll and a worn teddy bear sit on a trunk, in a musty attic in light from the window

with the real actual US Copyright Office, who have sent me a real actual certificate testifying to it. The registration can also be found on the web (you have to go to that page and then search on Registration Number for “VA0002317843”; I have yet to find a permalink that persists, bizarrely).

I did it through LegalZoom rather than myself; it cost more (I think), but I was more confident that I was Doing It Right during the process. There were no questions about whether AI was involved, or about what software I used to create it, or anything like that. I did have to say that I’m the creator, of course, but since I am :) I don’t see a problem there.

Registering the copyright doesn’t mean it’s 100% correct, it just creates a legal presumption. Someone could still challenge it, arguing that I wasn’t really the creator at all. I think that would be very unlikely to succeed.

And in any case, here is a nice concrete counterexample to any remaining “you can’t copyright art produced with an AI” claims that might be floating around.

The image is, by the way, provided under the Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) license, so feel free to do anything allowed by that license. :) Knock yourself out! Figuratively!

Extremely generous friend Karima also continues updating the virtual world region “AI Dreams in Art” with things she likes from my Twitter feed, etc, so drop by! It is getting blushingly positive reviews on the Social Medias; apparently there are significant numbers of people who have heard a lot about this AI Art stuff, but never really seen any. They seem to like mine! :)

Updates: there have been significant developments, legal and otherwise, in this area since this was initially posted; see the copyright tag on the weblog here for more.

2017/02/02

Machinima! Scripting!

As reblogged (“reblogged”) over on the Secret Second Life Weblog, there is a new Second Life machinima out from the impressive (virtual, international) team of Randt and Hoisan (here is Natascha Randt’s weblog entry in German even). Both of them say nice things about me (well, about that Dale person’s) contributions, of which I am (Dale is) quite proud, even though (don’t tell anyone) scripting in Second Life is pretty much always very easy programming.

I should really do a weblog entry sometime about Second Life scripting, because it’s pretty wild. The language it’s done in is a bizarre little thing; the rumor that it was put together over a weekend just to have something working, without much thought, may be true or false, but it certainly feels that way. It’s almost-but-not-quite event-driven, objects are almost-but-not-quite immutable, lists are almost-but-not-quite first-class objects, etc, etc, etc.

And you can tell the built-in functions because they all start with “ll” (el-el, not eleven).

That weblog entry should probably be in the other weblog, though. :)

Besides recommending that you watch the machinima in the first paragraph there (which is very well worth watching!) I will just say here that Second Life is still out there, and still going strong, with constant events, DJs, live music, games, romance an’ drama, shopping (SO MUCH shopping!), building of castles and piloting of vintage airplanes, SF buildings and philosophy discussions lame and non-lame, many strippers on dancepolls, people being dragons and tiny otters and suchlike, and general wild creativity and madness and fun.

There are all sorts of other “VR” and suchlike going on, as the song seems to have come ’round on the guitar again, but I’m not convinced by any of them, including the ones done by Linden Lab, the creator of Second Life. I still strongly believe that enabling users to create content, simply and inside a shared world and without mastering any 3D modeling tools or knowing what a normal map is, is key to why Second Life works, and that all the new efforts centering on geeky 3D goggles and higher resolution displays and giving each creator their own private world, are pretty much entirely missing the point.

I admit I don’t know what to make of, or do about, the fact that the Second Life population has more or less plateau’d in size; but I don’t think anyone else does, either, or that geeky 3D goggles are the thing that’s going to get it to the next ten million users…

So we’ll see!